COMMANDER · DECK
White Stax
Bracket 4 · Optimized2020-06-24
102 CARDS (LIMIT 100)
DECK $
$1,782.14
MYTHIC
11
RARE
63
UNCOMMON
20
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
46 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
7 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·71 CARDS·$1,416.34
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Creature
31 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
4 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- Solemnity + Nine Lives: locks the table
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Solemnity + Nine Lives — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature47
Human21
Cleric15
Angel6
Cat4
Soldier4
Horror3
Phyrexian3
Spirit3
Wizard3
Advisor2
Construct2
Ranger2
Archon1
Beast1
Bird1
Faerie1
Giant1
God1
Golem1
Hippogriff1
Knight1
Kor1
Monk1
Nomad1
Praetor1
Scout1
Party18
Enchantment18
Spirit2
God1
Artifact15
Construct2
Cleric1
Equipment1
Golem1
Horror1
Human1
Phyrexian1
Land14
Nonbasic14
Desert1
Instant9
Sorcery7
Legends16
Historic30
LAND PROBABILITY
14 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 460.3%
TURN 589.7%
TURN 698.0%
TURN 799.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers