COMMANDER · DECK
Sun's Out, Guns Out
Bracket 3 · Upgraded2020-06-02
DECK $
$631.60
MYTHIC
8
RARE
38
UNCOMMON
21
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
8 cardsInstant
4 cardsLand
11 cardsMONEY CARDS·49 CARDS·$498.42
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Creature
17 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
5 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Plains27
Desert1
Creature25
Human9
Angel4
Cleric3
Soldier3
Construct2
Ranger2
Spirit2
Artificer1
Cat1
Dwarf1
Elephant1
Elk1
Giant1
God1
Golem1
Horse1
Knight1
Monk1
Phyrexian1
Praetor1
Scout1
Wizard1
Party4
Artifact21
Construct2
Equipment2
Elk1
Golem1
Enchantment10
God1
Sorcery8
Instant4
Legends7
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
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