COMMANDER · DECK
Niv Mizzet The Firemind
Bracket 4 · Optimized@Mad Hatter · 2012-08-01
DECK $
$200.34
MYTHIC
3
RARE
26
UNCOMMON
21
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
9 cardsInstant
16 cardsLand
20 cardsMONEY CARDS·22 CARDS·$141.34
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Creature
7 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
3 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Island15
Mountain6
Creature26
Human11
Wizard8
Merfolk3
Ninja3
Jellyfish2
Shaman2
Warrior2
Werewolf2
Bird1
Dragon1
Faerie1
Golem1
Leviathan1
Minotaur1
Ogre1
Phoenix1
Rogue1
Scout1
Sorcerer1
Spirit1
Wall1
Outlaws1
Party11
Instant16
Arcane1
Artifact10
Book1
Golem1
Minotaur1
Sorcerer1
Wizard1
Sorcery9
Enchantment2
Aura2
Legends5
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage