COMMANDER · DECK
2016-08-07
102 CARDS (LIMIT 100)NO COMMANDER
DECK $
$369.72
MYTHIC
8
RARE
34
UNCOMMON
26
COMMON
35
POTENTIAL COMMANDERS5 OPTIONS
Ezuri, Claw of Progress·Kaseto, Orochi Archmage·Momir Vig, Simic Visionary·Prime Speaker Zegana·Vorel of the Hull Clade
Creature
5 cardsMAIN102 CARDS
Planeswalker
2 cardsCreature
35 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
6 cardsInstant
11 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·36 CARDS·$279.02
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Planeswalker
2 cardsCreature
13 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
3 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Sage of Hours + Ezuri, Claw of Progress: infinite extra turns
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Sage of Hours + Ezuri, Claw of Progress — Bracket 4, infinite extra turns
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Forest13
Island12
Gate1
Creature35
Elf9
Druid8
Human8
Wizard6
Snake5
Merfolk4
Elemental3
Phyrexian3
Rogue3
Drake2
Shaman2
Beast1
Bird1
Boar1
Goat1
God1
Horror1
Spirit1
Warrior1
Outlaws3
Party10
Instant11
Artifact7
Equipment2
Enchantment7
Boar1
God1
Sorcery6
Arcane1
Planeswalker2
Jace1
Kiora1
Legends8
Historic15
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce