MetaMox
COMMANDER · DECK

Phenax God Of Deception

Bracket 4 · Optimized
2016-11-18
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$510.84
MYTHIC
11
RARE
33
UNCOMMON
24
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

11 cards

Sorcery

8 cards

Instant

9 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
006112216316410546+
COLOR
U: 53 pipsB: 29 pipsC: 134 pips
TYPES
Land35
Nonbasic17
Basic18
Island12
Swamp10
Creature30
Shapeshifter5
Horror4
Wall4
Illusion3
Eldrazi2
Human2
Zombie2
Construct1
Crab1
God1
Homunculus1
Kraken1
Leviathan1
Nightmare1
Noble1
Phyrexian1
Plant1
Rogue1
Spirit1
Vampire1
Wizard1
Outlaws1
Party2
Artifact13
Construct1
Phyrexian1
Shapeshifter1
Instant9
Trap1
Sorcery9
Nightmare1
Enchantment7
God1
Horror1
Planeswalker2
Jace1
Liliana1
Legends11
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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