COMMANDER · DECK
Johann, Apprentice Sorceror
Bracket 4 · Optimized@Strahl
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,429.87
MYTHIC
12
RARE
36
UNCOMMON
19
COMMON
42
MAIN101 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
7 cardsInstant
27 cardsLand
17 cardsMAYBE9 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
2 cardsInstant
1 cardsMONEY CARDS·53 CARDS·$1,126.73
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Planeswalker
2 cardsCreature
8 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
6 cardsInstant
16 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Port Razer + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Battered Golem + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island13
Mountain12
Instant27
Creature16
Human8
Wizard8
Warrior2
Advisor1
Angel1
Cleric1
Equipment1
Faerie1
Goblin1
Golem1
Jellyfish1
Otter1
Phyrexian1
Rogue1
Sorcerer1
Weird1
Outlaws1
Party12
Artifact10
Angel1
Equipment1
Golem1
Jellyfish1
Sorcery7
Enchantment6
Aura1
Planeswalker3
Karn1
Ral1
Teferi1
Legends7
Historic15
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with haste
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers