MetaMox
COMMANDER · DECK

One Card Two Card Three Card Ah Ha Ha Ha

Bracket 4 · Optimized
2016-06-16
ONLY 99 CARDSNO COMMANDER
DECK $
$1,924.38
MYTHIC
6
RARE
35
UNCOMMON
21
COMMON
38
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

7 cards

Enchantment

12 cards

Artifact

14 cards

Sorcery

8 cards

Instant

20 cards

Land

13 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
COMBOS · 6
CURVE
001211221536455116+
COLOR
U: 70 pipsR: 8 pipsC: 131 pips
TYPES
Land38
Nonbasic11
Basic27
Island20
Mountain9
Instant20
Artifact14
Equipment1
Enchantment12
Aura2
Sorcery8
Creature7
Human2
Spirit2
Wizard2
Leviathan1
Scout1
Sphinx1
Party2
Legends1
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Group
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