COMMANDER · DECK
One Card Two Card Three Card Ah Ha Ha Ha
Bracket 4 · Optimized2016-06-16
ONLY 99 CARDSNO COMMANDER
DECK $
$1,924.38
MYTHIC
6
RARE
35
UNCOMMON
21
COMMON
38
MAIN99 CARDS
Creature
7 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
8 cardsInstant
20 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$1,526.06
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Creature
5 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
4 cardsInstant
10 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 6
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Island20
Mountain9
Instant20
Artifact14
Equipment1
Enchantment12
Aura2
Sorcery8
Creature7
Human2
Spirit2
Wizard2
Leviathan1
Scout1
Sphinx1
Party2
Legends1
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage