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COMMANDER · DECK

Aboshan Cephalid Emporer

Bracket 4 · Optimized
2017-01-16
132 CARDS (LIMIT 100)NO COMMANDER
DECK $
$856.72
MYTHIC
12
RARE
45
UNCOMMON
32
COMMON
43
MAIN132 CARDS

Planeswalker

3 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

8 cards

Sorcery

9 cards

Instant

20 cards

—

1 cards
NAMECOSTPRICE
×1Force of Will SL
$0.00

Land

11 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·49 CARDS·$664.32
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Planeswalker

2 cards

Creature

19 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

5 cards

Instant

8 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • Palinchron + Gauntlet of Power: early arguably two-card combo, with no mana to spend
  • Archetype of Imagination + Stormtide Leviathan: locks the table
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
1091132153224105226+
COLOR
U: 130 pipsC: 237 pips
TYPES
Creature40
Octopus8
Shapeshifter5
Wizard5
Kraken4
Human3
Illusion3
Leviathan3
Elemental2
Sphinx2
Spirit2
Construct1
Dragon1
Drake1
Elk1
God1
Golem1
Horror1
Incarnation1
Noble1
Phyrexian1
Rogue1
Worm1
Changeling2
Outlaws1
Party6
Land39
Nonbasic10
Basic29
Island29
Instant20
Enchantment14
Aura7
God1
Human1
Wizard1
Artifact13
Equipment2
Construct1
Elk1
Golem1
Leviathan1
Phyrexian1
Shapeshifter1
Sorcery9
Planeswalker3
Jace2
Tamiyo1
Legends10
Historic23
LAND PROBABILITY
39 LANDS · 132 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.2%
TURN 555.2%
TURN 677.0%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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