COMMANDER · DECK
2017-01-05
ONLY 98 CARDS
DECK $
$1,662.84
MYTHIC
10
RARE
34
UNCOMMON
16
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Planeswalker
3 cardsCreature
17 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
3 cardsInstant
14 cardsLand
7 cardsMONEY CARDS·49 CARDS·$1,318.82
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Planeswalker
3 cardsCreature
12 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
3 cardsInstant
9 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Brine Elemental + Vesuvan Shapeshifter — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Forest16
Island16
Creature18
Human4
Wizard4
Drake2
Illusion2
Spirit2
Avatar1
Eldrazi1
Elemental1
Faerie1
God1
Golem1
Shaman1
Shapeshifter1
Snake1
Sphinx1
Party4
Artifact17
Equipment3
Golem1
Instant14
Enchantment10
Aura3
God1
Planeswalker3
Jace1
Tamiyo1
Tezzeret1
Sorcery3
Legends6
Historic23
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control