MetaMox
COMMANDER · DECK

Combo

Bracket 4 · Optimized
2017-01-05
Kruphix, God of Horizons
ONLY 98 CARDS
DECK $
$1,662.84
MYTHIC
10
RARE
34
UNCOMMON
16
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN97 CARDS

Planeswalker

3 cards

Creature

17 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

3 cards

Instant

14 cards

Land

7 cards
MONEY CARDS·49 CARDS·$1,318.82
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Planeswalker

3 cards

Creature

12 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

3 cards

Instant

9 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 9
CURVE
00101152143848576+
COLOR
U: 58.5 pipsG: 12.5 pipsC: 131 pips
TYPES
Land35
Nonbasic5
Basic30
Forest16
Island16
Creature18
Human4
Wizard4
Drake2
Illusion2
Spirit2
Avatar1
Eldrazi1
Elemental1
Faerie1
God1
Golem1
Shaman1
Shapeshifter1
Snake1
Sphinx1
Party4
Artifact17
Equipment3
Golem1
Instant14
Enchantment10
Aura3
God1
Planeswalker3
Jace1
Tamiyo1
Tezzeret1
Sorcery3
Legends6
Historic23
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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