COMMANDER · DECK
Build Me An Army Worthy Of Abzan
Bracket 4 · Optimized2016-09-10
DECK $
$876.46
MYTHIC
5
RARE
31
UNCOMMON
24
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
14 cardsArtifact
6 cardsSorcery
8 cardsInstant
6 cardsLand
15 cardsMONEY CARDS·45 CARDS·$687.07
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Creature
15 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
5 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Aberration — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Forest15
Plains4
Swamp4
Creature31
Elf30
Druid8
Warrior8
Shaman5
Mutant2
Phyrexian2
Scout2
Assassin1
Avatar1
Human1
Soldier1
Zombie1
Outlaws1
Party8
Enchantment14
Elf1
Sorcery8
Elf1
Artifact6
Equipment1
Instant6
Legends7
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite creature tokensInfinite ETBInfinite green mana
Infinite LTBInfinite ETBInfinite damage
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Infinite ETBInfinite creature tokensInfinite green manaInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce