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COMMANDER · DECK

Here There Be Dragons 3

Bracket 3 · Upgraded
160 CARDS (LIMIT 100)NO COMMANDER
DECK $
$567.59
MYTHIC
26
RARE
74
UNCOMMON
35
COMMON
26
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN160 CARDS

Planeswalker

9 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

12 cards

Sorcery

29 cards

Instant

12 cards

Land

31 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·63 CARDS·$425.89
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Planeswalker

7 cards

Creature

17 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

13 cards

Instant

3 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0041122233214205366+
COLOR
B: 42 pipsR: 82 pipsG: 59 pipsC: 344 pips
TYPES
Land44
Nonbasic28
Basic16
Mountain11
Forest9
Swamp4
Lair1
Creature41
Dragon26
Shaman7
Human5
Elf3
Demon2
Phyrexian2
Praetor2
Spirit2
Barbarian1
Cleric1
Druid1
Elephant1
Goblin1
Golem1
Mercenary1
Shapeshifter1
Wizard1
Zombie1
Changeling1
Outlaws1
Party2
Sorcery29
Arcane1
Artifact14
Equipment2
Dragon1
Golem1
Enchantment13
Aura1
Instant12
Shapeshifter1
Planeswalker9
Sarkhan3
Garruk2
Domri1
Liliana1
Ugin1
Xenagos1
Legends19
Historic32
LAND PROBABILITY
44 LANDS · 160 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.3%
TURN 559.4%
TURN 680.5%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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