MetaMox
COMMANDER · DECK

Zur the Enchanter

No bracket · Banned
2017-09-24
Zur the Enchanter
110 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,643.58
MYTHIC
10
RARE
50
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Creature

5 cards

Enchantment

17 cards

Artifact

22 cards

Sorcery

5 cards

Instant

25 cards

Land

18 cards
MONEY CARDS·66 CARDS·$1,307.07
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Creature

5 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

5 cards

Instant

16 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
40131262173844526+
COLOR
W: 15 pipsU: 45 pipsB: 13 pipsC: 109 pips
TYPES
Land35
Nonbasic17
Basic18
Island20
Plains2
Swamp2
Instant25
Artifact23
Equipment1
Phyrexian1
Shapeshifter1
Enchantment17
Creature6
Human3
Wizard2
Atog1
Cleric1
Phyrexian1
Shapeshifter1
Spirit1
Party3
Sorcery5
Legends5
Historic27
LAND PROBABILITY
35 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.6%
TURN 549.8%
TURN 672.3%
TURN 786.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · mass land denialPlayers skip their untap stepsPlayers skip their upkeep stepsLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
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