MetaMox
COMMANDER · DECK

Gitrog Monster Ech

Bracket 4 · Optimized
2016-03-31
ONLY 99 CARDSNO COMMANDER
DECK $
$659.78
MYTHIC
10
RARE
24
UNCOMMON
35
COMMON
31
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

3 cards

Artifact

8 cards

Sorcery

15 cards

Instant

8 cards

Land

29 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00611621735410546+
COLOR
B: 30.5 pipsG: 46.5 pipsC: 106 pips
TYPES
Land41
Nonbasic28
Basic13
Forest10
Swamp6
Dryad1
Creature23
Human4
Elemental3
Elf3
Shaman3
Centaur2
Imp2
Wizard2
Zombie2
Dog1
Druid1
Dryad1
Elephant1
Forest1
Incarnation1
Nissa1
Ooze1
Phyrexian1
Plant1
Scout1
Skeleton1
Snake1
Spirit1
Troll1
Vampire1
Warrior1
Party3
Sorcery15
Artifact8
Equipment1
Instant8
Enchantment4
Aura1
Centaur1
Planeswalker3
Elf1
Liliana1
Nissa1
Nixilis1
Scout1
Legends7
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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