COMMANDER · DECK
Good Triplets
Bracket 4 · Optimized2020-07-26
DECK $
$2,757.84
MYTHIC
14
RARE
49
UNCOMMON
24
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
6 cardsCreature
14 cardsEnchantment
14 cardsArtifact
22 cardsSorcery
7 cardsInstant
8 cardsLand
20 cardsMAYBE5 CARDS
Creature
2 cardsEnchantment
1 cardSorcery
1 cardInstant
1 cardMONEY CARDS·71 CARDS·$2,197.59
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Planeswalker
6 cardsCreature
12 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
8 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 47 cards not in the pool
BANNED · 4
NOT IN THE POOL · 47
CURVE
COLOR
TYPES
Artifact30
Human3
Wizard2
Artificer1
Cleric1
Construct1
Golem1
Land28
Nonbasic17
Basic11
Island6
Plains5
Swamp4
Creature15
Human7
Wizard3
Cleric2
Spirit2
Advisor1
Angel1
Artificer1
Construct1
Drake1
Golem1
Soldier1
Sphinx1
Party5
Enchantment15
Aura2
Spirit1
Instant8
Sorcery7
Planeswalker6
Karn2
Ashiok1
Narset1
Tezzeret1
Ugin1
Legends13
Historic38
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Infinite damageInfinite lifegain triggers
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite damageInfinite lifegain triggers
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