COMMANDER · DECK
Myr Man
Bracket 4 · Optimized@Lord.Brown.Man
DECK $
$1,268.02
MYTHIC
13
RARE
44
UNCOMMON
17
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
5 cardsArtifact
19 cardsSorcery
4 cardsInstant
10 cardsLand
29 cardsMAYBE10 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsMONEY CARDS·76 CARDS·$1,002.56
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Planeswalker
1 cardsCreature
23 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
5 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Myr Propagator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Welder + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Shorikai, Genesis Engine + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact53
Myr12
Construct2
Human2
Phyrexian2
Cleric1
Equipment1
Golem1
Soldier1
Toy1
Vehicle1
Wall1
Land32
Nonbasic24
Basic8
Island3
Plains2
Forest1
Mountain1
Saga1
Swamp1
Urza's1
Creature30
Myr12
Artificer5
Human5
Construct2
Goblin2
Phyrexian2
Spirit2
Ape1
Cleric1
Detective1
Druid1
Elf1
Elk1
Glimmer1
Golem1
Merfolk1
Monkey1
Pirate1
Soldier1
Toy1
Vedalken1
Wall1
Wizard1
Outlaws1
Party2
Instant10
Enchantment7
Elk1
Glimmer1
Saga1
Urza's1
Sorcery4
Legends12
Historic61
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite mana Myr you control can produceInfinite untap of Myr you control
Infinite mana Myr you control can produceInfinite untap of Myr you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite colorless mana
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Infinite colorless manaInfinite ETBInfinite creature copies of artifacts you controlInfinite creature tokens
Infinite mana Myr you control can produceInfinite untap of Myr you control
Infinite mana Myr you control can produceInfinite untap of Myr you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite creature ETBInfinite draw triggersNear-infinite creature tokensNear-infinite card drawNear-infinite untap of all creaturesNear-infinite looting
Infinite mana Myr you control can produceInfinite untap of Myr you control