COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
10 cardsInstant
20 cardsLand
13 cardsMAYBE4 CARDS
Enchantment
2 cardsInstant
1 cardsLand
1 cardsMONEY CARDS·52 CARDS·$735.82
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Planeswalker
2 cardsCreature
8 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
14 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Archmage Ascension + Nexus of Fate: infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Arcane Laboratory + Knowledge Pool: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Archmage Ascension + Nexus of Fate — Bracket 4, infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Island24
Desert1
Instant20
Creature14
Wizard5
Human4
Wall3
Horror2
Construct1
Drake1
Faerie1
God1
Kraken1
Phyrexian1
Spirit1
Party5
Artifact13
Construct1
Horror1
Phyrexian1
Sorcery10
Enchantment9
God1
Planeswalker2
Jace1
Narset1
Legends10
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · infinite extra turnsInfinite turnsLock