COMMANDER · DECK
2020-11-05
BANNED: 1 CARD
DECK $
$623.75
MYTHIC
5
RARE
68
UNCOMMON
21
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
7 cardsArtifact
21 cardsSorcery
6 cardsInstant
12 cardsLand
14 cardsMAYBE25 CARDS
Planeswalker
1 cardCreature
9 cardsEnchantment
6 cardsArtifact
1 cardSorcery
4 cardsInstant
3 cardsMONEY CARDS·63 CARDS·$480.67
Sign in to save your threshold.
Planeswalker
2 cardsCreature
15 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
6 cardsInstant
8 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Intruder Alarm + Hushbringer: locks the table
- Mind Over Matter + Kwain, Itinerant Meddler: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Intruder Alarm + Hushbringer — Bracket 3, locks the table
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Island15
Plains12
Artifact24
Book3
Phyrexian2
Construct1
Golem1
Horror1
Creature18
Spirit5
Human3
Wizard3
Bird2
Horror2
Phyrexian2
Soldier2
Cleric1
Construct1
Faerie1
Golem1
Jellyfish1
Monk1
Rabbit1
Sphinx1
Squid1
Vedalken1
Party4
Instant12
Enchantment7
Sorcery6
Planeswalker1
Teferi1
Legends7
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite lifeloss
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableCreatures do not untapLock
Win the game
Win the game
Near-infinite lifeloss
Comments · 0
No comments yet.