COMMANDER · DECK
Azorius Pillow Fort
Bracket 4 · Optimized2016-09-17
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$2,258.20
MYTHIC
7
RARE
49
UNCOMMON
20
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
15 cardsArtifact
19 cardsSorcery
8 cardsInstant
8 cardsLand
23 cardsMONEY CARDS·58 CARDS·$1,794.58
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Planeswalker
1 cardCreature
5 cardsEnchantment
12 cardsArtifact
16 cardsSorcery
8 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Enchanted Evening + Aura Thief: mass land denial
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 50 cards not in the pool
BANNED · 1
NOT IN THE POOL · 50
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island11
Plains9
Artifact28
Phyrexian4
Golem2
Shapeshifter2
Artificer1
Construct1
Horror1
Human1
Enchantment15
Creature12
Human5
Phyrexian4
Artificer3
Golem2
Shapeshifter2
Cleric1
Construct1
Horror1
Illusion1
Wizard1
Party2
Instant8
Sorcery8
Planeswalker2
Jace1
Tezzeret1
Legends8
Historic36
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
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