MetaMox
COMMANDER · DECK

(Non-Budget) Marwyn, the Nurturer

Bracket 3 · Upgraded
@Dav.1s · 2025-01-25
Marwyn, the Nurturer
DECK $
$845.18
MYTHIC
7
RARE
36
UNCOMMON
20
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

10 cards

Sorcery

11 cards

Instant

7 cards

Land

8 cards
MONEY CARDS·52 CARDS·$662.82
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Creature

25 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

4 cards

Instant

4 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Marwyn, the Nurturer: two-card combo, for six mana or less, pieces included
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001111621831345556+
COLOR
G: 83 pipsC: 129 pips
TYPES
Creature35
Elf29
Druid9
Warrior9
Shaman5
Beast2
Archer1
Boar1
Elemental1
Golem1
Human1
Insect1
Rebel1
Soldier1
Party9
Land31
Nonbasic7
Basic24
Forest24
Artifact11
Equipment1
Golem1
Sorcery11
Arcane1
Enchantment7
Aura3
Class1
Instant7
Legends12
Historic21
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite green manaInfinitely large creatures you control until end of turn
Group
Color
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