COMMANDER · DECK
Grenzo Havoc With Artifacts
Bracket 3 · Upgraded2016-08-31
DECK $
$589.26
MYTHIC
13
RARE
44
UNCOMMON
22
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
1 cardArtifact
28 cardsSorcery
5 cardsInstant
1 cardLand
16 cardsMONEY CARDS·43 CARDS·$456.11
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Planeswalker
2 cardsCreature
9 cardsEnchantment
1 cardArtifact
22 cardsSorcery
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 50 cards not in the pool
BANNED · 2
NOT IN THE POOL · 50
CURVE
COLOR
TYPES
Artifact41
Equipment3
Golem3
Book2
Construct2
Myr2
Angel1
Dragon1
Elk1
Shapeshifter1
Thopter1
Land35
Nonbasic15
Basic20
Mountain20
Creature27
Dragon6
Goblin5
Golem3
Artificer2
Construct2
Myr2
Ogre2
Phyrexian2
Warrior2
Angel1
Elk1
Giant1
Human1
Incarnation1
Praetor1
Rogue1
Shaman1
Shapeshifter1
Spirit1
Thopter1
Outlaws1
Party3
Sorcery5
Planeswalker3
Chandra1
Daretti1
Koth1
Enchantment1
Instant1
Legends14
Historic53
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite creature tokens with hasteInfinite ETBInfinite LTBInfinite mana artifacts you control can produceInfinite untap of artifacts you controlInfinite colorless mana
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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