COMMANDER · DECK
The Wandering Seed
Bracket 4 · Optimized2015-11-20
106 CARDS (LIMIT 100)
DECK $
$1,332.19
MYTHIC
15
RARE
37
UNCOMMON
17
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Creature
60 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
1 cardsInstant
1 cardsLand
20 cardsMONEY CARDS·44 CARDS·$1,050.34
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Creature
30 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardsInstant
1 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature61
Elf11
Shaman6
Beast5
Druid5
Human5
Phyrexian5
Eldrazi4
Elemental4
Bird3
Drake3
Faerie3
Illusion3
Plant3
Goblin2
Insect2
Praetor2
Rogue2
Snake2
Spirit2
Ally1
Cleric1
Dryad1
Forest1
God1
Golem1
Horror1
Jellyfish1
Nomad1
Ooze1
Shapeshifter1
Soldier1
Sphinx1
Squid1
Wall1
Warrior1
Wizard1
Outlaws2
Party5
Land38
Nonbasic18
Basic20
Forest13
Island9
Mountain7
Dryad1
Artifact5
Phyrexian2
Golem1
Horror1
Shapeshifter1
Enchantment5
Aura1
God1
Instant1
Sorcery1
Legends8
Historic13
LAND PROBABILITY
37 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.6%
TURN 543.0%
TURN 665.6%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count