COMMANDER · DECK
Yorian, Sky Nomad
Bracket 4 · Optimized2020-05-03
113 CARDS (LIMIT 100)
DECK $
$587.33
MYTHIC
8
RARE
55
UNCOMMON
39
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN112 CARDS
Planeswalker
1 cardsCreature
42 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
7 cardsInstant
17 cardsLand
25 cardsMAYBE21 CARDS
Creature
9 cardsArtifact
4 cardsSorcery
1 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·61 CARDS·$449.18
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Planeswalker
1 cardsCreature
17 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
18 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Great Whale + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Great Whale + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature43
Human10
Wizard10
Elemental4
Spirit4
Angel3
Faerie2
God2
Golem2
Noble2
Scout2
Shapeshifter2
Avatar1
Beast1
Bird1
Cat1
Cleric1
Drake1
Eldrazi1
Elk1
Giant1
Jellyfish1
Kithkin1
Kor1
Merfolk1
Pegasus1
Rhino1
Rogue1
Serpent1
Soldier1
Wall1
Whale1
Outlaws1
Party12
Land25
Nonbasic25
Island4
Plains3
Desert1
Gate1
Instant17
Artifact16
Golem2
Shapeshifter1
Enchantment9
God2
Sorcery7
Planeswalker1
Jace1
Legends6
Historic22
LAND PROBABILITY
25 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.4%
TURN 571.9%
TURN 689.5%
TURN 796.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTB
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite LTBInfinite ETB
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTB
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite colored manaInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite mill
Infinite blinkingInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTB
Infinite ETBInfinite LTB
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Win the game
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count