MetaMox
COMMANDER · DECK

Rune Tail

Bracket 3 · Upgraded
2016-08-23
ONLY 99 CARDSNO COMMANDER
DECK $
$176.35
MYTHIC
6
RARE
34
UNCOMMON
24
COMMON
36
MAIN99 CARDS

Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

14 cards

Sorcery

5 cards

Instant

4 cards

Land

9 cards
SIDEBOARD1 CARD
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
NAMECOSTTYPEPRICE
CURVE
008114213310465146+
COLOR
W: 79 pipsC: 157 pips
TYPES
Land34
Nonbasic8
Basic26
Plains26
Creature32
Cleric8
Human8
Soldier7
Angel6
Fox5
Giant3
Cat2
Avatar1
Beast1
Dragon1
Elemental1
God1
Incarnation1
Monk1
Myr1
Phyrexian1
Rhino1
Samurai1
Wall1
Party8
Artifact15
Equipment3
Book1
Myr1
Enchantment12
Aura1
God1
Human1
Soldier1
Sorcery5
Instant4
Planeswalker1
Ajani1
Legends8
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite +1/+1 countersNear-infinite ETBNear-infinite creature tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
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