COMMANDER · DECK
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Bracket 3 · Upgraded2020-12-04
103 CARDS (LIMIT 100)
DECK $
$144.89
MYTHIC
3
RARE
25
UNCOMMON
26
COMMON
57
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Creature
36 cardsEnchantment
6 cardsSorcery
8 cardsInstant
12 cardsLand
11 cardsSIDEBOARD8 CARDS
Creature
4 cardsEnchantment
1 cardArtifact
1 cardSorcery
2 cardsMONEY CARDS·25 CARDS·$96.39
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Creature
15 cardsEnchantment
3 cardsArtifact
1 cardSorcery
1 cardInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
- Vedalken Mastermind + Intruder Alarm: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Vedalken Mastermind + Intruder Alarm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land40
Nonbasic8
Basic32
Forest14
Island10
Plains8
Creature37
Elf10
Druid8
Human3
Wizard3
Elemental2
Faerie2
Hydra2
Scout2
Troll2
Adventure1
Beast1
Boar1
Cat1
Construct1
Crab1
Drake1
Elephant1
Giant1
Kraken1
Lizard1
Mutant1
Noble1
Ooze1
Phyrexian1
Plant1
Shaman1
Shark1
Soldier1
Spirit1
Thopter1
Turtle1
Vedalken1
Wurm1
Party3
Instant12
Sorcery9
Adventure1
Giant1
Enchantment8
Aura3
Elemental1
Human1
Wizard1
Artifact2
Construct1
Phyrexian1
Thopter1
Legends3
Historic5
LAND PROBABILITY
40 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 535.0%
TURN 656.7%
TURN 773.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite LTBInfinite ETBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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