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COMMANDER · DECK

Generic Selesnya A Thought Experiment

Bracket 4 · Optimized
2016-03-19
108 CARDS (LIMIT 100)NO COMMANDER
DECK $
$546.40
MYTHIC
10
RARE
30
UNCOMMON
28
COMMON
41
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN108 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

5 cards

Instant

14 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·50 CARDS·$422.06
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Planeswalker

1 cards

Creature

15 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

2 cards

Instant

6 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 2 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00181152183944576+
COLOR
W: 25 pipsG: 48 pipsC: 139 pips
TYPES
Land37
Nonbasic13
Basic24
Forest15
Plains13
Creature27
Human9
Druid8
Elf7
Shaman4
Eldrazi3
Knight2
Monk2
Angel1
Artificer1
Bird1
Elephant1
Kor1
Ooze1
Scout1
Shapeshifter1
Snake1
Spike1
Changeling1
Artifact14
Equipment6
Instant14
Enchantment9
Aura2
Sorcery5
Planeswalker2
Elspeth1
Garruk1
Legends4
Historic18
LAND PROBABILITY
37 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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