MetaMox
COMMANDER · DECK

Pillage and Plunder

Bracket 4 · Optimized
@Brucewa4ne · 2026-09-26
Admiral Beckett Brass
DECK $
$1,313.30
MYTHIC
17
RARE
47
UNCOMMON
16
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

11 cards

Instant

12 cards

Land

23 cards
MONEY CARDS·54 CARDS·$1,039.25
Sign in to save your threshold.

Creature

9 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

8 cards

Instant

10 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
001011421431047596+
COLOR
U: 44 pipsB: 17 pipsR: 19 pipsC: 140 pips
TYPES
Land35
Nonbasic20
Basic15
Island10
Mountain7
Swamp7
Creature23
Pirate16
Human7
Kraken3
Goblin2
Orc2
Siren2
Dinosaur1
Elder1
Golem1
Horror1
Leviathan1
Minotaur1
Shapeshifter1
Spirit1
Vampire1
Wizard1
Changeling1
Outlaws16
Party1
Artifact12
Equipment3
Golem1
Vehicle1
Instant12
Sorcery11
Enchantment10
Saga1
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
View