COMMANDER · DECK
Pillage and Plunder
Bracket 4 · Optimized@Brucewa4ne · 2026-09-26
DECK $
$1,313.30
MYTHIC
17
RARE
47
UNCOMMON
16
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
11 cardsInstant
12 cardsLand
23 cardsMONEY CARDS·54 CARDS·$1,039.25
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Creature
9 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
8 cardsInstant
10 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Port Razer + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island10
Mountain7
Swamp7
Creature23
Pirate16
Human7
Kraken3
Goblin2
Orc2
Siren2
Dinosaur1
Elder1
Golem1
Horror1
Leviathan1
Minotaur1
Shapeshifter1
Spirit1
Vampire1
Wizard1
Changeling1
Outlaws16
Party1
Artifact12
Equipment3
Golem1
Vehicle1
Instant12
Sorcery11
Enchantment10
Saga1
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control