COMMANDER · DECK
Copy of - Draconic Echoes
Bracket 4 · Optimized@panzerbard
104 CARDS (LIMIT 100)ILLEGAL: 3 CARDSSINGLETON: 1 CARD
DECK $
$1,737.26
MYTHIC
21
RARE
78
UNCOMMON
27
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
10 cardsInstant
11 cardsToken
1 cardsLand
29 cardsSIDEBOARD26 CARDS
Creature
10 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
5 cardsInstant
1 cardsLand
4 cardsMAYBE26 CARDS
Planeswalker
1 cardsCreature
10 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsMONEY CARDS·96 CARDS·$1,370.66
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Creature
35 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
10 cardsInstant
13 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Miirym, Sentinel Wyrm + Ganax, Astral Hunter + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Sekki, Seasons' Guide + Terror of the Peaks — Bracket 2, late two-card combo, for eight mana or less
- Sekki, Seasons' Guide + Warstorm Surge — Bracket 2, late two-card combo, for eight mana or less
- Miirym, Sentinel Wyrm + Astral Dragon + Parallel Lives — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic26
Basic7
Forest6
Mountain5
Island3
Gate1
Creature28
Dragon19
Elf3
Shaman3
Druid2
Spirit2
Wizard2
Barbarian1
Bard1
Beast1
Bird1
Goblin1
Golem1
Human1
Noble1
Scout1
Warrior1
Party3
Artifact14
Adventure1
Book1
Equipment1
Golem1
Treasure1
Instant11
Sorcery11
Adventure1
Arcane1
Book1
Enchantment8
Aura1
Legends12
Historic26
LAND PROBABILITY
33 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.7%
TURN 550.0%
TURN 672.5%
TURN 786.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Near-infinite damage
Near-infinite mana permanents you control can produce
Near-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite colored manaInfinite copies of most nontoken Dragons you controlInfinite creature tokensInfinite ETBInfinite LTBInfinite Treasure tokens
Infinite ETBInfinite LTB
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Bracket 2 · late two-card combo, for eight mana or lessInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game