MetaMox
COMMANDER · DECK

Copy of - Draconic Echoes

Bracket 4 · Optimized
@panzerbard
Miirym, Sentinel Wyrm
104 CARDS (LIMIT 100)ILLEGAL: 3 CARDSSINGLETON: 1 CARD
DECK $
$1,737.26
MYTHIC
21
RARE
78
UNCOMMON
27
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

10 cards

Instant

11 cards

Token

1 cards
NAMECOSTPRICE

Land

29 cards
MONEY CARDS·96 CARDS·$1,370.66
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Creature

35 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

9 cards

Sorcery

10 cards

Instant

13 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
50911321831047586+
COLOR
U: 25 pipsR: 41 pipsG: 26 pipsC: 129 pips
TYPES
Land33
Nonbasic26
Basic7
Forest6
Mountain5
Island3
Gate1
Creature28
Dragon19
Elf3
Shaman3
Druid2
Spirit2
Wizard2
Barbarian1
Bard1
Beast1
Bird1
Goblin1
Golem1
Human1
Noble1
Scout1
Warrior1
Party3
Artifact14
Adventure1
Book1
Equipment1
Golem1
Treasure1
Instant11
Sorcery11
Adventure1
Arcane1
Book1
Enchantment8
Aura1
Legends12
Historic26
LAND PROBABILITY
33 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.7%
TURN 550.0%
TURN 672.5%
TURN 786.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Near-infinite damage
Near-infinite mana permanents you control can produce
Near-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite colored manaInfinite copies of most nontoken Dragons you controlInfinite creature tokensInfinite ETBInfinite LTBInfinite Treasure tokens
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Bracket 2 · late two-card combo, for eight mana or lessInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
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