MetaMox
COMMANDER · DECK

Winter Budget (Arena)

Bracket 3 · Upgraded
@The Infernoman · 2024-10-23
DECK $
$369.80
MYTHIC
4
RARE
12
UNCOMMON
44
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

26 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

13 cards

Instant

10 cards

Battle

3 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
CURVE
00221152103744536+
COLOR
B: 38 pipsR: 17 pipsG: 15 pipsC: 67 pips
TYPES
Land38
Nonbasic19
Basic19
Swamp8
Mountain7
Desert5
Forest4
Djinn1
Elemental1
Goblin1
Monk1
Creature30
Human6
Knight3
Siege3
Dog2
Elemental2
Fungus2
God2
Horror2
Phyrexian2
Shaman2
Zombie2
Adventure1
Archer1
Assassin1
Avatar1
Devil1
Djinn1
Druid1
Elf1
Faerie1
Goblin1
Insect1
Monk1
Nightmare1
Orc1
Praetor1
Rhino1
Scarecrow1
Specter1
Spider1
Treasure1
Warlock1
Outlaws2
Sorcery17
Instant14
Adventure1
Knight1
Zombie1
Artifact10
Dog1
Equipment1
God1
Insect1
Scarecrow1
Treasure1
Enchantment9
Class2
Avatar1
God1
Horror1
Nightmare1
Room1
Spider1
Battle3
Siege3
Elemental1
Faerie1
Rhino1
Planeswalker1
Nixilis1
Legends7
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
Color
View
Comments · 0
No comments yet.