COMMANDER · DECK
2020-11-08
BANNED: 1 CARD
DECK $
$903.89
MYTHIC
10
RARE
44
UNCOMMON
15
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
6 cardsInstant
19 cardsLand
11 cardsMONEY CARDS·57 CARDS·$713.02
Sign in to save your threshold.
Planeswalker
3 cardsCreature
9 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
5 cardsInstant
16 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not legal
- 12 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
4 banned cards, 20 cards not in the pool
BANNED · 4
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Island15
Plains15
Instant19
Creature16
Human5
Wizard4
Soldier2
Advisor1
Angel1
Archon1
Artificer1
Bird1
Cat1
Cleric1
Elephant1
Faerie1
Giant1
Merfolk1
Pirate1
Rabbit1
Sphinx1
Spirit1
Outlaws1
Party5
Enchantment13
Aura1
Artifact6
Sorcery6
Planeswalker3
Jace1
Narset1
Teferi1
Legends11
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
Comments · 0
No comments yet.