COMMANDER · DECK
Prismari Performance: Crimson And Cerulean Cacophony
Bracket 4 · Optimized@christopher.scott.davis.24
101 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,294.47
MYTHIC
4
RARE
49
UNCOMMON
14
COMMON
34
POTENTIAL COMMANDERS5 OPTIONS
Veyran, Voice of Duality·Melek, Izzet Paragon·Ghyrson Starn, Kelermorph·Gandalf the Grey·Niv-Mizzet, Parun
Creature
5 cardsMAIN101 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
15 cardsInstant
21 cardsLand
24 cardsMONEY CARDS·55 CARDS·$1,026.18
Sign in to save your threshold.
Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
11 cardsInstant
14 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island10
Mountain9
Instant21
Sorcery15
Creature14
Wizard5
Human4
Phyrexian2
Shaman2
Avatar1
Beast1
Cat1
Dragon1
Dwarf1
Efreet1
Elemental1
Horror1
Minotaur1
Octopus1
Pirate1
Praetor1
Saga1
Scout1
Tyranid1
Weird1
Outlaws1
Party5
Artifact10
Horror1
Phyrexian1
Enchantment6
Aura2
Phyrexian1
Praetor1
Saga1
Planeswalker1
Ral1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage