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COMMANDER · DECK

Prismari Performance: Crimson And Cerulean Cacophony

Bracket 4 · Optimized
@christopher.scott.davis.24
101 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,294.47
MYTHIC
4
RARE
49
UNCOMMON
14
COMMON
34
MAIN101 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

15 cards

Instant

21 cards

Land

24 cards
MONEY CARDS·55 CARDS·$1,026.18
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Planeswalker

1 cards

Creature

9 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

11 cards

Instant

14 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00131132183943596+
COLOR
U: 47 pipsR: 33 pipsC: 126 pips
TYPES
Land36
Nonbasic22
Basic14
Island10
Mountain9
Instant21
Sorcery15
Creature14
Wizard5
Human4
Phyrexian2
Shaman2
Avatar1
Beast1
Cat1
Dragon1
Dwarf1
Efreet1
Elemental1
Horror1
Minotaur1
Octopus1
Pirate1
Praetor1
Saga1
Scout1
Tyranid1
Weird1
Outlaws1
Party5
Artifact10
Horror1
Phyrexian1
Enchantment6
Aura2
Phyrexian1
Praetor1
Saga1
Planeswalker1
Ral1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
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