COMMANDER · DECK
Breya Etherium Shaper
Bracket 4 · Optimized2017-01-29
ONLY 99 CARDSNO COMMANDER
DECK $
$632.51
MYTHIC
15
RARE
34
UNCOMMON
35
COMMON
15
MAIN99 CARDS
Planeswalker
3 cardsCreature
28 cardsEnchantment
6 cardsArtifact
24 cardsSorcery
7 cardsInstant
6 cardsLand
25 cardsMONEY CARDS·43 CARDS·$490.28
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Planeswalker
1 cardCreature
12 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
4 cardsInstant
2 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Time Sieve + Myr Battlesphere + Mechanized Production: infinite extra turns
- Silas Renn, Seeker Adept + Time Sieve + Myr Battlesphere: infinite extra turns
- Time Sieve + Myr Battlesphere + Conjurer's Closet + Thopter Spy Network: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS · 4
- Time Sieve + Myr Battlesphere + Mechanized Production — Bracket 4, infinite extra turns
- Silas Renn, Seeker Adept + Time Sieve + Myr Battlesphere — Bracket 4, infinite extra turns
- Time Sieve + Myr Battlesphere + Conjurer's Closet + Thopter Spy Network — Bracket 4, infinite extra turns
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
54 cards not in the pool
NOT IN THE POOL · 54
CURVE
COLOR
TYPES
Artifact44
Construct3
Sphinx3
Angel2
Golem2
Myr2
Phyrexian2
Artificer1
Equipment1
Human1
Vedalken1
Wizard1
Wurm1
Creature28
Human9
Artificer6
Wizard4
Construct3
Phyrexian3
Sphinx3
Angel2
Golem2
Myr2
Vedalken2
Aetherborn1
Ally1
Dragon1
Kor1
Praetor1
Rogue1
Soldier1
Warrior1
Wurm1
Outlaws1
Party6
Land25
Nonbasic25
Sorcery7
Enchantment6
Aura1
Instant6
Planeswalker3
Tezzeret2
Daretti1
Legends16
Historic57
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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