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COMMANDER · DECK

Zur The Enchanter Natharaga

Bracket 4 · Optimized
2016-10-09
ONLY 99 CARDSNO COMMANDER
DECK $
$299.61
MYTHIC
4
RARE
30
UNCOMMON
24
COMMON
42
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

4 cards

Enchantment

34 cards
NAMECOSTPRICE

Artifact

12 cards

Sorcery

5 cards

Instant

8 cards

Land

12 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Web of Inertia + Rest in Peace: locks the table
  • Beacon of Immortality + Tainted Remedy: two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
COMBOS · 3
CURVE
0041272263141546+
COLOR
W: 31.5 pipsU: 28.5 pipsB: 12 pipsC: 104 pips
TYPES
Enchantment38
Aura12
Horror1
Human1
Soldier1
Spirit1
Land36
Nonbasic9
Basic27
Island12
Plains11
Swamp8
Artifact13
Construct1
Equipment1
Instant8
Faerie1
Sorcery5
Creature4
Construct1
Horror1
Human1
Soldier1
Spirit1
Legends2
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · locks the tableYou can't be attackedLock
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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