COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
18 cardsArtifact
18 cardsSorcery
9 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·56 CARDS·$440.21
Sign in to save your threshold.
Planeswalker
2 cardsCreature
14 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
6 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 extra-turn cards — chaining turns is Bracket 4
- Enchanted Evening + Cleansing Meditation + Mnemonic Wall: mass land denial
- Second Chance + Silent Sentinel: infinite extra turns
- Enchanted Evening + Aura Thief: mass land denial
- and 5 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 8
- Enchanted Evening + Cleansing Meditation + Mnemonic Wall — Bracket 4, mass land denial
- Second Chance + Silent Sentinel — Bracket 4, infinite extra turns
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Conjurer's Closet + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Mnemonic Wall + Time Stretch — Bracket 4, infinite extra turns
- Energy Field + Rest in Peace — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature31
Human7
Wizard6
Merfolk3
Phyrexian3
Soldier3
God2
Sphinx2
Vedalken2
Advisor1
Ally1
Archon1
Artificer1
Avatar1
Beast1
Cleric1
Construct1
Faerie1
Fish1
Hippogriff1
Horror1
Illusion1
Kithkin1
Kor1
Nightmare1
Nomad1
Praetor1
Rogue1
Scarecrow1
Spirit1
Thopter1
Wall1
Outlaws1
Party8
Artifact23
Book2
Phyrexian2
Construct1
Equipment1
Horror1
Scarecrow1
Thopter1
Enchantment21
God2
Land16
Nonbasic6
Basic10
Island6
Plains6
Sorcery9
Merfolk1
Instant6
Planeswalker2
Elspeth1
Tamiyo1
Legends9
Historic30
LAND PROBABILITY
16 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 453.8%
TURN 585.5%
TURN 696.5%
TURN 799.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Near-infinite damage to one opponentArrange your library in any order
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · mass land denialInfinite LTBInfinite ETBInfinite death triggersInfinite storm countInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceDestroy all permanents opponents control each turnLockMass Land Denial
Infinite creature ETBInfinite creature LTB
Infinite card drawNear-infinite lifelossInfinite draw triggers