COMMANDER · DECK
Selenia 20 Killing Machine
Bracket 4 · Optimized2015-07-18
ONLY 99 CARDSNO COMMANDER
DECK $
$78.96
MYTHIC
0
RARE
22
UNCOMMON
28
COMMON
50
MAIN99 CARDS
Creature
11 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
19 cardsInstant
8 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·14 CARDS·$40.12
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Creature
3 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
- Selenia, Dark Angel + Near-Death Experience: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Selenia, Dark Angel + Near-Death Experience — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic6
Basic31
Swamp19
Plains12
Gate1
Sorcery19
Artifact14
Elk1
Insect1
Phyrexian1
Enchantment13
Aura4
Cleric1
Human1
Creature11
Human4
Cleric2
Wizard2
Demon1
Elk1
Horror1
Insect1
Phyrexian1
Rebel1
Skeleton1
Thrull1
Wall1
Party4
Instant8
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss