COMMANDER · DECK
ママチャリ (Mamachari)
Bracket 4 · Optimized2020-05-04
DECK $
$2,828.07
MYTHIC
11
RARE
63
UNCOMMON
41
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
14 cardsInstant
20 cardsLand
32 cardsSIDEBOARD10 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
2 cardsInstant
5 cardsMAYBE44 CARDS
Creature
16 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
8 cardsLand
3 cardsMONEY CARDS·89 CARDS·$2,251.24
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Planeswalker
2 cardsCreature
14 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
11 cardsInstant
22 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic26
Basic7
Island7
Mountain5
Instant21
Sorcery14
Creature13
Wizard5
Human4
Chimera1
Dinosaur1
Djinn1
Dragon1
Drake1
Elder1
God1
Incarnation1
Ox1
Shaman1
Vedalken1
Party5
Artifact11
Enchantment7
Planeswalker2
Saheeli1
Teferi1
Legends9
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage