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COMMANDER · DECK

austerium

Bracket 4 · Optimized
@polarpooper6869
Grand Warlord Radha
ILLEGAL: 1 CARD
DECK $
$521.81
MYTHIC
20
RARE
30
UNCOMMON
18
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

44 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

2 cards

Land

13 cards
MONEY CARDS·46 CARDS·$403.70
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Creature

30 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

4 cards

Sorcery

1 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
70611321535485106+
COLOR
R: 31 pipsG: 54 pipsC: 117 pips
TYPES
Creature45
Hydra9
Warrior7
Dragon5
Kobold4
Elf3
Goblin3
Human3
Cat2
Construct2
Elemental2
God2
Phyrexian2
Snake2
Beast1
Chimera1
Cleric1
Dog1
Druid1
Dryad1
Elder1
Eldrazi1
Goat1
Horror1
Incarnation1
Mole1
Pirate1
Praetor1
Raccoon1
Rogue1
Scout1
Soldier1
Squirrel1
Thopter1
Turtle1
Werewolf1
Wolf1
Outlaws2
Party8
Land35
Nonbasic11
Basic24
Forest13
Mountain13
Artifact13
Equipment4
Construct2
Phyrexian1
Thopter1
Vehicle1
Enchantment9
Aura1
Curse1
God1
Sorcery2
Planeswalker1
Nissa1
Legends17
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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