COMMANDER · DECK
The Locust God
Bracket 4 · Optimized@Nyghtchylde
DECK $
$1,065.52
MYTHIC
11
RARE
34
UNCOMMON
18
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
6 cardsInstant
20 cardsLand
13 cardsMONEY CARDS·55 CARDS·$840.60
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
4 cardsInstant
16 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 21 cards not in the pool
BANNED · 4
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island15
Mountain12
Instant22
Creature16
Wizard5
Human4
Merfolk3
God2
Rogue2
Sphinx2
Cat1
Dragon1
Glimmer1
Horror1
Illusion1
Phyrexian1
Vedalken1
Warrior1
Outlaws2
Party8
Artifact15
Equipment1
Horror1
Phyrexian1
Enchantment10
Cat1
Glimmer1
God1
Sorcery7
Planeswalker2
Jace1
Narset1
Legends11
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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