COMMANDER · DECK
@Kosento · 2024-11-06
DECK $
$900.55
MYTHIC
8
RARE
33
UNCOMMON
29
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
33 cardsSorcery
5 cardsInstant
19 cardsLand
15 cardsMONEY CARDS·52 CARDS·$707.50
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Creature
5 cardsEnchantment
2 cardsArtifact
25 cardsSorcery
3 cardsInstant
10 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer: two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Basalt Monolith + Forensic Gadgeteer — Bracket 3, two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Basalt Monolith + Forsaken Monument — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 24 cards not in the pool
BANNED · 4
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Artifact41
Construct3
Pirate1
Siren1
Thopter1
Turtle1
Warrior1
Land30
Nonbasic15
Basic15
Island15
Weird1
Instant20
Creature12
Artificer3
Construct3
Human2
Detective1
Drake1
Merfolk1
Pirate1
Siren1
Thopter1
Turtle1
Vedalken1
Warrior1
Weird1
Wizard1
Outlaws1
Party2
Sorcery5
Enchantment2
Legends6
Historic45
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
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