COMMANDER · DECK
2020-11-19
101 CARDS (LIMIT 100)
DECK $
$608.92
MYTHIC
6
RARE
51
UNCOMMON
20
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
8 cardsInstant
10 cardsLand
18 cardsMAYBE5 CARDS
Creature
2 cardsEnchantment
2 cardsInstant
1 cardMONEY CARDS·65 CARDS·$473.25
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Creature
18 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
6 cardsInstant
9 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land39
Nonbasic16
Basic23
Swamp15
Island12
Desert1
Creature19
Phyrexian5
Rogue4
Faerie3
Demon2
Praetor2
Spirit2
Vampire2
Archer1
Cleric1
Construct1
Hag1
Horror1
Merfolk1
Orc1
Robot1
Specter1
Vehicle1
Warlock1
Wizard1
Zombie1
Outlaws5
Party6
Enchantment15
Aura1
Curse1
Demon1
Hag1
Artifact14
Phyrexian2
Book1
Construct1
Horror1
Robot1
Vehicle1
Instant10
Sorcery8
Planeswalker1
Nixilis1
Legends10
Historic23
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Target player loses the game
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