COMMANDER · DECK
Will Expensive
Bracket 4 · Optimized@Tallman · 2025-01-15
DECK $
$2,498.42
MYTHIC
22
RARE
48
UNCOMMON
13
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
8 cardsInstant
18 cardsLand
25 cardsMONEY CARDS·67 CARDS·$1,990.38
Sign in to save your threshold.
Planeswalker
1 cardCreature
18 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
4 cardsInstant
12 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 18 cards not in the pool
BANNED · 4
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land33
Nonbasic23
Basic10
Plains10
Island8
Saga1
Urza's1
Creature21
Human7
Cleric5
Angel4
Halfling2
Monk2
Beast1
Bird1
Cat1
Construct1
Dinosaur1
God1
Peasant1
Rhino1
Shark1
Soldier1
Spirit1
Thopter1
Toy1
Warrior1
Wizard1
Party7
Instant18
Artifact17
Book2
Equipment2
Construct1
Dinosaur1
Human1
Soldier1
Thopter1
Toy1
Sorcery9
Enchantment8
Class1
God1
Saga1
Urza's1
Planeswalker1
Ajani1
Legends15
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite lifegainNear-infinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Win the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Win the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Comments · 0
No comments yet.