MetaMox
COMMANDER · DECK

Sheoldred, the Apocalypse

Bracket 4 · Optimized
@Lt.Scarecrow · 2025-05-02
DECK $
$1,255.53
MYTHIC
12
RARE
37
UNCOMMON
16
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

5 cards

Artifact

23 cards

Sorcery

5 cards

Instant

3 cards

Land

11 cards
MONEY CARDS·52 CARDS·$991.65
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Creature

17 cards

Enchantment

4 cards

Artifact

18 cards

Sorcery

3 cards

Instant

2 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
003111211316412566+
COLOR
B: 59 pipsC: 165 pips
TYPES
Land40
Nonbasic10
Basic30
Swamp30
Artifact25
Equipment2
Phyrexian2
Construct1
Horror1
Creature22
Phyrexian6
Demon5
Vampire4
Horror3
Cleric2
Praetor2
Spirit2
Warlock2
Construct1
Faerie1
Glimmer1
God1
Hag1
Human1
Knight1
Minion1
Nightmare1
Rogue1
Snake1
Outlaws3
Party3
Enchantment9
Demon1
Glimmer1
God1
Hag1
Snake1
Sorcery5
Instant3
Planeswalker2
Nixilis2
Legends18
Historic39
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Target player loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers
Group
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