MetaMox
COMMANDER · DECK

sharks, ships, sloppy

Bracket 4 · Optimized
@gang thug · 2025-02-19
DECK $
$129.46
MYTHIC
3
RARE
24
UNCOMMON
22
COMMON
51
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

8 cards

Sorcery

7 cards

Instant

9 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00612122131043526+
COLOR
U: 53 pipsR: 23 pipsC: 102 pips
TYPES
Land36
Nonbasic14
Basic22
Island11
Mountain11
Cave2
Desert1
Creature34
Pirate18
Human12
Shark4
Wizard4
Horror3
Rogue3
Bird2
Fish2
Merfolk2
Orc2
Shaman2
Assassin1
Avatar1
Badger1
Dinosaur1
Elemental1
Incarnation1
Minotaur1
Noble1
Octopus1
Siren1
Spirit1
Squid1
Warrior1
Outlaws21
Party8
Artifact9
Vehicle2
Cave1
Equipment1
Instant9
Enchantment8
Aura2
Horror2
Avatar1
Sorcery7
Legends11
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
View