COMMANDER · DECK
nuke heartless hidetsugu
Bracket 3 · Upgraded@ToggoTheDirty · 2026-09-13
DECK $
$306.31
MYTHIC
7
RARE
26
UNCOMMON
18
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
14 cardsInstant
10 cardsLand
5 cardsMONEY CARDS·39 CARDS·$229.74
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Creature
12 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
4 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Mountain32
Creature18
Shaman4
Elemental3
Dwarf2
Goblin2
Human2
Ogre2
Wall2
Warrior2
Angel1
Devil1
Dragon1
Horror1
Minotaur1
Noble1
Phyrexian1
Rogue1
Zombie1
Outlaws1
Party3
Artifact16
Equipment3
Angel1
Sorcery14
Instant11
Arcane1
Enchantment7
Aura1
Curse1
Legends5
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Each opponent loses the gameNear-infinite damage to all players
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Each opponent loses the gameNear-infinite damage to all players
Near-infinite damageEach opponent with an even life total loses the game
Near-infinite damage to all players
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