COMMANDER · DECK
@Anonymous · 2025-04-13
DECK $
$7,927.13
MYTHIC
33
RARE
46
UNCOMMON
14
COMMON
7
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
26 cardsCreature
17 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
6 cardsInstant
2 cardsLand
34 cardsMONEY CARDS·75 CARDS·$6,332.94
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Planeswalker
15 cardsCreature
14 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
4 cardsInstant
2 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi: infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil: infinite extra turns
- Teferi, Who Slows the Sunset + The Chain Veil: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 5
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi — Bracket 4, infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil — Bracket 4, infinite extra turns
- Teferi, Who Slows the Sunset + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Vraska, Betrayal's Sting + Vorinclex, Monstrous Raider — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic32
Basic2
Island11
Forest10
Plains7
Mountain6
Swamp4
Planeswalker27
Teferi4
Jace3
Ral2
Ajani1
Ashiok1
Bolas1
Chandra1
Dack1
Elspeth1
Fox1
Kasmina1
Liliana1
Lukka1
Narset1
Nissa1
Oko1
Sarkhan1
Tezzeret1
Ugin1
Vraska1
Wrenn1
Creature18
Druid4
Elf3
Human3
Phyrexian3
Advisor1
Angel1
Bird1
Citizen1
Dinosaur1
Dryad1
Elemental1
Elk1
Fox1
Fungus1
God1
Halfling1
Horror1
Illusion1
Lukka1
Nymph1
Praetor1
Thopter1
Treefolk1
Wizard1
Party1
Artifact9
Dinosaur1
Thopter1
Enchantment8
Dryad1
God1
Nymph1
Sorcery6
Instant2
Legends38
Historic46
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite activations of most planeswalkersInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
Infinite copies of nonland permanents you controlInfinite creature tokensInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite card draw
Infinite copies of nonland permanents you controlInfinite creature tokensInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite card draw
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 4 · infinite extra turnsInfinite turnsLock