COMMANDER · DECK
2020-11-19
DECK $
$536.22
MYTHIC
10
RARE
56
UNCOMMON
31
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
12 cardsInstant
11 cardsLand
16 cardsSIDEBOARD22 CARDS
Creature
5 cardsEnchantment
1 cardArtifact
2 cardsSorcery
5 cardsInstant
8 cardsLand
1 cardMAYBE9 CARDS
Creature
5 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardMONEY CARDS·61 CARDS·$406.61
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Creature
13 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
11 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Solemnity + Phyrexian Unlife: locks the table
- Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Near-Death Experience + Wall of Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Swamp14
Plains10
Artifact15
Elk1
Equipment1
Golem1
Creature15
Human5
Cleric2
Vampire2
Wizard2
Advisor1
Angel1
Avatar1
Demon1
Elk1
Golem1
Horror1
Minion1
Noble1
Phyrexian1
Rebel1
Soldier1
Wall1
Zombie1
Party4
Instant12
Sorcery12
Enchantment11
Aura2
Legends7
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss
Each opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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