COMMANDER · DECK
Neerdiv
Bracket 3 · Upgraded@Inoshima · 2024-12-18
DECK $
$128.39
MYTHIC
0
RARE
19
UNCOMMON
32
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
9 cardsInstant
18 cardsLand
8 cardsMONEY CARDS·28 CARDS·$86.04
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Creature
8 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Neerdiv, Devious Diver + Freed from the Real + Paradise Mantle: two-card combo, for six mana or less, pieces included
- Kelpie Guide + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- Kelpie Guide + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Neerdiv, Devious Diver + Freed from the Real + Paradise Mantle — Bracket 3, two-card combo, for six mana or less, pieces included
- Kelpie Guide + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Kelpie Guide + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Neerdiv, Devious Diver + Pemmin's Aura + Paradise Mantle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land34
Nonbasic7
Basic27
Island28
Clue1
Desert1
Creature21
Spirit6
Wizard5
Aura4
Merfolk4
Construct2
Human2
Salamander2
Beast1
Cat1
Cleric1
Crab1
Incarnation1
Juggernaut1
Knight1
Mount1
Nightmare1
Pirate1
Rogue1
Zombie1
Outlaws2
Party7
Instant18
Artifact17
Equipment5
Construct2
Clue1
Juggernaut1
Enchantment10
Aura6
Spirit4
Cat1
Nightmare1
Sorcery9
Legends5
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
Infinite millInfinite self-mill
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite millInfinite self-mill
Infinite millInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite millInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
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