COMMANDER · DECK
@Ferrsir · 2024-11-09
DECK $
$3,159.24
MYTHIC
21
RARE
48
UNCOMMON
13
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
10 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·64 CARDS·$2,517.67
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Planeswalker
2 cardsCreature
19 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
7 cardsInstant
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Maralen of the Mornsong + Opposition Agent: locks the table
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 17 cards not in the pool
BANNED · 4
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Swamp9
Plains8
Creature29
Human8
Cleric5
Vampire5
Advisor3
Angel3
God3
Spirit3
Cat2
Knight2
Phyrexian2
Rogue2
Soldier2
Beast1
Construct1
Elf1
Glimmer1
Horror1
Minion1
Monk1
Praetor1
Snake1
Warlock1
Wizard1
Zombie1
Outlaws3
Party8
Enchantment12
God2
Glimmer1
Snake1
Sorcery10
Instant9
Artifact7
Construct1
Planeswalker2
Ajani1
Legends22
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Win the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Win the game at the beginning of your next upkeep
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Win the game
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