MetaMox
COMMANDER · DECK

Niv

Bracket 4 · Optimized
2020-04-07
Niv-Mizzet, Parun
DECK $
$200.09
MYTHIC
3
RARE
22
UNCOMMON
23
COMMON
52
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

13 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

14 cards

Instant

17 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
00911321631243576+
COLOR
U: 54 pipsR: 22 pipsC: 115 pips
TYPES
Land39
Nonbasic19
Basic20
Island19
Mountain4
Gate1
Instant17
Creature14
Wizard5
Dragon2
Human2
Merfolk2
Spirit2
Dwarf1
Eldrazi1
Fish1
Goblin1
Homunculus1
Horror1
Horse1
Minotaur1
Noble1
Phyrexian1
Pirate1
Scout1
Warrior1
Outlaws1
Party6
Sorcery14
Artifact11
Equipment1
Horror1
Phyrexian1
Enchantment6
Aura2
Fish1
Horse1
Saga1
Planeswalker1
Narset1
Legends6
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
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