COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
1 cardInstant
14 cardsLand
28 cardsMONEY CARDS·58 CARDS·$601.93
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Planeswalker
1 cardCreature
15 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
1 cardInstant
14 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Intruder Alarm + Dream Stalker: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Kor Skyfisher: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, for four mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 19 cards not in the pool
BANNED · 1
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Plains9
Forest7
Island7
Creature31
Druid8
Elf6
Human4
Elemental3
Wizard3
Bird2
Cleric2
Drake2
Dryad2
Snake2
Angel1
Beast1
Dinosaur1
Faerie1
Giant1
God1
Illusion1
Knight1
Kor1
Lizard1
Merfolk1
Monk1
Nymph1
Shaman1
Soldier1
Spirit1
Treefolk1
Zombie1
Party5
Instant14
Enchantment10
Dryad1
Nymph1
Artifact7
Equipment2
Planeswalker1
Jace1
Sorcery1
Legends6
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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