COMMANDER · DECK
Aminatou
Bracket 4 · Optimized2020-05-24
105 CARDS (LIMIT 100)
DECK $
$527.73
MYTHIC
11
RARE
41
UNCOMMON
29
COMMON
52
COMMAND1 CARD
Planeswalker
1 cardsMAIN104 CARDS
Creature
28 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
5 cardsInstant
14 cardsLand
3 cardsMAYBE28 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsMONEY CARDS·67 CARDS·$411.15
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Planeswalker
2 cardsCreature
19 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
6 cardsInstant
14 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Aminatou, the Fateshifter + Spark Double + Oath of Teferi: early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Spark Double + Altar of the Brood: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Aminatou, the Fateshifter + Spark Double + Oath of Teferi — Bracket 4, early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Spark Double + Altar of the Brood — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Basic36
Island12
Plains12
Swamp12
Creature28
Human5
Wizard5
Spirit4
Angel2
Elemental2
Giant2
God2
Illusion2
Shapeshifter2
Aetherborn1
Avatar1
Beast1
Bird1
Eldrazi1
Horror1
Insect1
Noble1
Rogue1
Shark1
Wall1
Outlaws1
Party6
Artifact18
Bird1
Instant14
Enchantment6
God2
Aura1
Sorcery5
Planeswalker1
Aminatou1
Legends8
Historic26
LAND PROBABILITY
36 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of permanentsInfinite ETBInfinite LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mill
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
+ 63 CARDS NOT IN PRECON
+ Altar of the Brood+ Animate Dead+ Arcane Signet+ Archaeomancer+ Austere Command+ Baleful Strix+ Brago, King Eternal+ Cauldron Haze+ Chromatic Lantern+ Clever Impersonator+ Conjurer's Closet+ Counterspell+ Cyclonic Rift+ Deadeye Navigator+ Diluvian Primordial+ Displace+ Dovin's Veto+ Eerie Interlude+ Eldrazi Displacer+ Ephara, God of the Polis+ Ephemerate+ Fellwar Stone+ Flood of Tears+ Generous Gift+ Ghostly Flicker+ Ghostway+ Gilded Lotus+ Gonti, Lord of Luxury+ Grave Titan+ Karmic Guide+ Leyline of Anticipation+ Luminous Broodmoth+ Narset's Reversal+ Oath of Teferi+ Palinchron+ Panharmonicon+ Parallax Wave+ Path to Exile+ Praetor's Grasp+ Ravenous Chupacabra+ Reflector Mage+ Restoration Angel+ Reveillark+ Rite of Replication+ Soulherder+ Spark Double+ Stunt Double+ Sun Titan+ Swan Song+ Swords to Plowshares+ Talisman of Dominance+ Talisman of Hierarchy+ Talisman of Progress+ Teferi, Mage of Zhalfir+ Thassa, Deep-Dwelling+ Thought Vessel+ Vedalken Orrery+ Venser, Shaper Savant+ Voracious Greatshark+ Wall of Omens+ Watcher for Tomorrow+ Wishclaw Talisman+ Wrath of God
- 78 PRECON CARDS NOT IN DECK
- Adarkar Valkyrie- Aethermage's Touch- Akroma's Vengeance- Aminatou's Augury- Arcane Sanctum- Army of the Damned- Azorius Chancery- Azorius Guildgate- Banishing Stroke- Barren Moor- Boreas Charger- Brainstorm- Cloudform- Command Tower- Commander's Sphere- Conundrum Sphinx- Crib Swap- Crystal Ball- Devastation Tide- Dimir Aqueduct- Dimir Guildgate- Dimir Signet- Dismal Backwater- Djinn of Wishes- Dream Cache- Duskmantle Seer- Enigma Sphinx- Entreat the Angels- Entreat the Dead- Esper Charm- Forge of Heroes- Forsaken Sanctuary- Geode Golem- Halimar Depths- High Priest of Penance- Isolated Watchtower- Jeskai Infiltrator- Jwar Isle Refuge- Lightform- Lonely Sandbar- Loyal Subordinate- Loyal Unicorn- Magus of the Balance- Meandering River- Mortify- Mortuary Mire- New Benalia- Night Incarnate- Ninja of the Deep Hours- Orzhov Basilica- Orzhov Guildgate- Phyrexian Delver- Pilgrim's Eye- Ponder- Portent- Predict- Primordial Mist- Return to Dust- Scoured Barrens- Secluded Steppe- Seer's Lantern- Sejiri Refuge- Serra Avatar- Sigiled Starfish- Silent-Blade Oni- Skull Storm- Sower of Discord- Sphinx of Jwar Isle- Sphinx of Uthuun- Submerged Boneyard- Telling Time- Terminus- Tranquil Cove- Treasure Hunt- Utter End- Varina, Lich Queen- Yennett, Cryptic Sovereign- Yuriko, the Tiger's Shadow